A LITTLE ORIENTATION, NOT A TO-DO LIST

Your Evening Guide

You do not have to do everything. Find the part of town that feels like tonight.

YOUR NEXT STORY THREAD

The light that points the wrong way

Connect your saves or choose a practice visit to see where your story begins.

Three little beginnings

Optional ideas, not daily chores. These marks come from your confirmed progress.

  1. Find something at the pond

    Not checked yet

    A fish—or a stranger discovery—is a lovely place to start.

    Take a look
  2. Solve a small mystery

    Not checked yet

    Critter Alibis has clues, gentle hints and some very suspicious animals.

    Take a look
  3. Bring a story with you

    Not checked yet

    At your cottage, carry a keepsake so it can remember confirmed adventures.

    Take a look

What kind of evening?

Every outing is solo for now. Multiplayer comes after the full single-player playtest.

Choose an evening mood
All of town · 14 places

Your Aquarium

Watch the fish you kept, read their little stories and place an owned castle or moon garden. No feeding chores; even the optional crumbs are free.

Always free · optional owned decorationsVisit Your Aquarium

Pocket Pond

Walk to the dock, aim into the water and feel out a cast. Keep discoveries in your journal, or sell a catch for free coins.

Free bread crumbs · optional baitVisit Pocket Pond

Your Cottage

Sit with a view, arrange the things you own, and choose a keepsake to carry. Confirmed adventures add to its little history.

Free home · optional furnishingsVisit Your Cottage

Travel Journal

Find your next story thread, fish discoveries and personal bests. Selling a fish does not erase the memory of finding it.

Always freeVisit Travel Journal

Bits & Bobs Shop

Turn fish-sale coins into bait or something for home. Supplies marked bot-only are not used by the walkable pond.

Browse free · prices shown before buyingVisit Bits & Bobs Shop

Critter Alibis

Collect clues, compare alibis and put together a theory. Hints are there if you want them. Wrong theories do not charge coins.

Free mysteries · no coin stakesVisit Critter Alibis

Forgery Bureau

Look closely, compare the archive and decide whether an artifact is genuine. The written evidence—not the catalog illustration—holds the answer.

Inspect a case before decidingVisit Forgery Bureau

Backward Lighthouse

A curious fishing find begins this thread. Follow it through the Bureau, speak with Gus and help turn the light around.

Free story puzzlesVisit Backward Lighthouse

Echo Shore

A remembered bank waits beyond the lighthouse story. Walk to the numbered echoes, listen carefully and bring a small impossibility home.

Opens after the three memory prismsVisit Echo Shore

Lantern Downs

Six little horses, one finish. Pick a favorite and watch for free, or read the quoted odds before choosing a ticket.

Free spectating · optional coin ticketVisit Lantern Downs

The Moonwheel

Twelve equal sectors and a moment of suspense. The displayed stake is spent once; there is no real-money purchase or cash-out.

Optional free-coin stakesVisit The Moonwheel

Moonfair Arcade

Slots, Blackjack, Higher or Lower and scratch tickets share one wallet. Read each table’s rules, choose a stake and leave whenever you like.

Free-coin games · free coin giftsVisit Moonfair Arcade

Last Light · Death Rolls

Take turns with the arcade, rolling ever-smaller numbers. Try not to roll one. Your first win earns a tiny keepsake, not coins.

Always free · no coins won or lostVisit Last Light · Death Rolls

Cloud Post

Guide a paper glider through crosswinds and three lantern checkpoints. Deliver three storybook letters to bring a Postmark from Tomorrow home.

Free flying · no lives or coin stakesVisit Cloud Post

One town, connected little stories

You can enjoy any part on its own. These are a few ways they meet.

  1. Catch & discoverFish stay in your collection. Selling a catch adds free coins to the shared wallet.Pocket Pond
  2. Choose what mattersBuy optional bait, visit a coin-game table, or save toward a furnishing.Bits & Bobs
  3. Keep the memoryYour journal remembers discoveries and bests. A carried keepsake records confirmed adventures.Your Cottage

A few useful things to know

Walking, buttons & travel

WASD or arrow keys move you around town and the cottage. Click a clear path or use the walking buttons. Press E at an entrance or marked place. The travel menu takes you directly to an area.

At the pond, WASD walks and the arrow keys aim when you are on the dock. Hold Space to charge a cast, release it, press on a bite, then hold to reel and ease off when the fish runs. Tap controls offer an alternative to holding.

Finish or release a saved fishing line before traveling. If a save is unconfirmed, use its recovery prompt—do not begin the action again.

How to know you are saving

The green status strip says “Discord saves connected.” That connection follows you between areas in the same visit. Open the game inside Discord to connect your server’s saves.

If saving interrupts, play pauses and a reconnect prompt appears. Previously confirmed progress is safe; keep the page open to confirm an unfinished action. Saved play never turns into practice automatically.

Practice is deliberately unsaved. A page reload ends its visit. It cannot be imported into a real account.

Coins & game clocks

Coins are free game currency, with no purchase, cash value or cash-out. Fishing and free gifts at the arcade offer ways to earn them; coin games can also lose the stake you choose. There is no need to place a bet to enjoy the town.

Saved casts expire ten minutes after casting, arcade hands after fifteen minutes, and Last Light gives two minutes for each player turn. A started race finishes on the server. Those deadlines continue during travel or a settings pause.

Make it comfortable

Sound starts muted. You can enable quiet ambience, switch fishing cues off separately, reduce decorative motion, and enlarge interface text. Walking pauses while settings are open.